About

Name: Steffen Unger
Adress: Rigaer Str. 69
10247 Berlin
Germany
Date of Birth: 06 April 1982
Nationality: German
Marital Status: single, no children
Current Position:. Freelance Concepts, Modelling, Texturing, Artdirection, Graphics Qualityassurance, Characterconsulting
Clients and Projects:
2010:
Moon Studios – Warsoup
Werkpilot – Piotr Shortmovie
Keen Games and Gameforge – Star Trek – Infinite Space
Fish Blowing Bubbles – Sky Advertisement
Fish Blowing Bubbles -Kim Kaboom
friendlyfritz – Mia and Me
Ubisoft and Bluebyte- the settlers online
2009:
Ubisoft and Bluebyte – Settlers7
BerlinerFilmCompanie – Adam, the serpent and Eve
Radonlabs and dtp – Drakensang Addon
Radonlabs – unannounced title
Fishblowingbubbles – unannounced title
Lichtblick4d – Mudbox Presentator
2008:
Friends and me – Airbørn
Autodesk and Lichtblick4d – Autodesk Mudbox presentator
Ascaron and Studio2 – Sacred 2
Bluebyte and Ubisoft – Settlers 6 Missionpack
Exozet Games and dtp – Soccerchamp
FHTW Berlin – Tutor
syncRage - unannounced titles
2007:
Bluebyte and Ubisoft – Settlers 6
Exozet GmbH and USM – Die drei ??? und das Gold der Inkas
Exozet GmbH and dtp – Mein Beautyhotel für Tiere
Zampano Studios – unannounced titles
Keen Games GmbH and Konami/Disney – Konami Dance Dance Revolution Disney Channel Edition
Keen Games GmbH – unannounced titles
Exozet GmbH – several unannounced titles
AMD and Berger Bader Hermes – AMD Unleash Illustration
before 2007:
SEK GmbH and Innonics – Wiggles
SEK GmbH and Sunflowers – Paraworld
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Awards&Publications:
2010
2010
2009
2009
2009
2006-Now
several pieces as presentation Material for Autodesk Mudbox : Pirate - Terrain - Gambit
2006
2003
2002
2001
Animago Awards – Place 2 Home/Still/Creatures
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Education and jobs:
1989-1991
POS Hermann Duncker Bernau
1991-1994
3. Grundschule Bernau
1994-2001
Gesamtschule Bernau
2 internships at Multi Display Werbeagentur
2001-2003
apprenticeship at SEK to Mediadesigner
2003-2006
Lead 3d Artist at SEK GmbH
2006
Tutor at the Games Academy
2007- Now
Freelance Artist
Skills summary:
Extensive knowledge of organic and anorganic highpoly modelling.
Wide knowledge of human and vertebrate anatomy.
Distinctive talent to optimize modelling workflows.
Betatester on 3dsmax, Mudbox and Claytools for several years.
Firm in using 3dsmax, zBrush, Mudbox and Claytools for modelling.
Firm in Using Deeppaint 3d and Photoshop for texturing and conceptart.
Flexible in style and design
Familiarity with a few bug tracking software solutions.
Firm in using common leveldesign tools and editors.
Knowledge of several game engines, including Unreal3, Unity, Pest, Vision
Ability to work under pressure, ability to work flexible and stressresistant.
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